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CPU demand after timeline has finished out is crazy high, why?

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Hey folks,

 

So I've got these background animations that fire up as part of a larger project and when previewing my work by itself, the CPU demand I'm seeing is crazy high (71%) even after everything has stopped. Is this a memory leak of some kind? Bad practices on my end?

 

What I'm seeing at this point won't survive on a mobile device. The screen shot here is from a MacBook Pro and these numbers are huge for (what I can tell) is nothing going on.

 

CPU_EdgeDemands.jpg

Help please! Thanks!

 

- Dave


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