Hi all,
My question is very straight forward:
I would like to fire up a function as soon as a symbol has finished playing, and i would like to write the code in the stage event.
Ive created a very simple exmple for the matter:
I have two symbols each with a very simple animation taking them out of the screen, and each with a trigger on 0ms - sym.stop();
I start rect1 animation in the stage event and i would like to call a callback function as soon as rect1's playback is complete.
screensohts attached:
I think a lot of people would like to see a sulotion to this issue.
thank you!
Asafg84