Hi, I've been googling the web trying to find answer to a problem but haven't found a solution yet. Maybe someone here has an idea.
I'm working on a project with Edge Animate CC where I'm creating a multitude of different animated symbols from sprite sheets. The symbols/sprites, which there are a lot of, come in sets, each with a different character wearing different colour clothes. For example, there's one of a man in a white shirt walking, and then the same man in a blue shirt, a red shirt, and so on, and then the same for several other characters. Because each version of each character is the same except for a colour change, I've been trying to create one sprite sheet from Flash CC, make colour edits to the sprite sheet in Photoshop CC, save it with a new name, then import it into Edge Animate using the same spritesheet.
It seems straightforward enough but what I've learned is you can't use an .eas file with spritesheets other than the one it was created with in Flash. When I try it says the .eas file and the image don't match, and to check the paths for both files. When I copy the .eas file and rename it, giving it the same name as the new sprite sheet I want it to work with, I still get the same message. When I open up that .eas file in TextEdit and change the "image" filename in the "meta" section to correspond to that of the new sprite sheet, it still doesn't work. I don't see anything else within the .eas file that would tie it to any particular spritesheet, so between making that change and changing it's filename I would expect the .eas file would work the new sprite sheet.
I know I could create sprite sheets for each colour scheme of each character through Flash, but since they are all identical other than their colour it would save me a ton of time to just copy and edit the sprite sheets. The colour changes are not something I could do within Edge Animate.
Has anyone had similar issues? Any tips?
-A