So im making a little "Escape the Room" game for a class project. I have set up the project into 3 symbols to act as my scenes. a "MenuScene" Symbol. a "FrontScene" Symbol (for the front view of the room the player must escape. and a "BackScene" Symbol for the back of the room. Each symbol has various elements inside of them that include transparent buttons that when found and clicked produce a message with a yes and no buttons for the users choice.
Now Showing and hiding elements within a symbol (like showing and hideing the yes or no buttons) has not been a problem for me. But trying to show the 3 main symbols is a huge problem as i cannot figure it out.
For example. the game will start on the "MenuScene" when a player clicks on the "Start" button. it will then play from a transition on the timeline that fades the menu screen to black. at the end of the timeline is a trigger, which is supposed to hide the "Menuscene" (which i believe it does) and then show the "FrontScene" and play from a transition that playes a fade in from black (by using a grouped transparency over a black background.) in the "FrontScene" timeline.
Im guessing the problem comes from the code being in the menusymbol and its not communicating outside to the other symbols for the show command. Im no coder so alittle help on this matter would be nice please? this is what i have for the trigger at the end of the transition in the menu timeline to go to the frontscene symbol..
\\Hide the menu symbol
sym.$("MenuScene").hide();
\\Show the Frontscene symbol
sym.$("FrontScene").show();
\\Play from start label in the frontscene timeline.
sym.play("Start");