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stop() refreshes entire stage?

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Hi,

 

I want to control the playback speed of my main timeline - so I have implemented a function that (with a user defined interval) calls stop() on my main timeline in the stage to set the playhead where I want it. (I realize there are other issues with this approach - ex. triggers).

 

This works fine at the beginning of the timeline, but as I move towards the end, the "playback" becomes jumpy, indicating that more is happening... I do have a lot of divs with images on the timeline (however only 6 are in the view at any time).

 

Is EgdeAnimate refreshing everything on the timeline when I update the playhead position by calling stop() - eventhough nothing has visually changed?

If so, does someone have a better approach to "scrubbing" the main timeline?

 

Thanks


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